Trinity Rescue Kit
August 22nd, 2008Much better than the "recovery console" of Windows. Link.
Calculating how many black pixels an image has with EyesWeb
July 27th, 2008For an interactive installation that I am developing with my master advisor, Silvia Laurentiz, I need to know how many black pixels a b/w image has. It is an easy task with EyesWeb and HistogramSimple block. I am publishing this patch, despite it is so simple, because few EyesWeb block are well documented.
![]()
“Fourth Dimension” in AS
July 25th, 2008Some weeks ago, I was reading the site of Marginalia Project when I found this:
http://marginalia-project.blogspot.com/2008/06/anamorfoses-cronotpicas-projeto.html
Today, I was working with some code to manipulate images from a web cam, in Flash, when I realised that implementing the algorithm created by Zbigniew Rybczynsk in Flash would be very easy. So easy that I made it in less than half-hour
The code is here. To see it in action, all you need is a web cam. Click here to see Fourth Dimension algorithm implemented in Flash.
Finally, I would like to thank Marginalia guys for the idea, and for the great project they are doing with Processing.
Script to space objects in Blender
July 22nd, 2008By Hide Winston.
Filtering DisplayObjects
July 8th, 2008I am working in a blob tracker for use with BitmapBlobDetection. It is not ready yet, but I am releasing its filter package. The main idea is to have a set of filter to be applied to the list returned by DisplayObjectContainer.getObjectsUnderPoint(). Maybe these filters can be useful for other projects.
Processing and Flash
July 1st, 2008Two very interesting developments around the idea of doing Processing in Flash:
New portfolio
June 17th, 2008Thanks to Sandy and with the great help of Makc and other guys at FlashSandy forums, I finished my new portfolio of net and digital art works. It can be seen here.
About the choice of Sandy:
I started the project studying the three engines: Sandy, Papervision and Away. Due to its great documentation, tutorials and forum, the progress with Sandy was much faster than with the other two engines. I still want to study them better, but, for now, Sandy is my engine of choice. It has a very elegant class structure, and the time of development wasn’t so high as I could initially expect.
DotsMaterial for Sandy3D
May 28th, 2008I needed a kind of "PixelMaterial", like PixelModeler, by Andy Zupko (for Papervision), for use with Sandy. So I wrote one, based on WireFrameMaterial and LineAttributes (from the original Sandy library). You can download the sources here, and see it working here.
Sources of BitmapBlobDetection
May 18th, 2008Because I want to put the events processing (events related to blobs) in another package, I am now releasing the sources of BitmapBlobDetection, with the sources of the examples of previous post. Look at it for more details.
